VALUES: RESEARCH OF KEY COMPETENCES FOR THE KNOWLEDGE SOCIETY IN THE CONTEXT OF HISTORICAL, SOCIAL AND ECONOMIC SPECIFICS OF THE SLOVAK REPUBLIC

APVV project

Nature of the research: basic
Project Resolution Time: 2019 – 2023
Funds received: 190 000 €
Responsible individual: PhDr. Marcela Katuščáková, PhD.

 

Analysis of World Bank data focused on indicators of the level of the knowledge society for the Slovak Republic for the years 2009-2012 showed that in the most important indicator, pointing out that the Slovak Republic (SR), among the V4 countries, was the weakest in the ability of citizens to transform information in the digital information space into new knowledge and innovation, while it is this ability that is proving to be an appropriate response to a number of global challenges (sustainable growth, poverty, sustainable environment, information overflow, cyberspace, etc.). The project, based on the strategic documents of the UN, UNESCO, OECD, EU and World Bank, as well as the knowledge of experts from several scientific disciplines, will carry out basic research, based on two main pillars: the Concept of a Knowledge Society (hereinafter KS) and the concept of key competences (hereinafter KC). The uniqueness of the project is the fact that it does not examine these concepts in isolation, but at their intersection.

The aim of the project is to examine KC in the context of KS, i.e. to identify the set of KK necessary for the effective implementation of knowledge processes and also to explore KK in the context of historical and cultural specifics of the Slovak Republic and to focus on current and future factors determining the form of the society in the near future, while at the same time finding the most suitable ways of mass diffusion of necessary knowledge and skills into society.

By focusing on KC research and their diffusion processes into societies, we want to show that through knowledge sharing and effective application of cognitive competences such as critical and creative thinking the level of KS increases while also increasing its competitiveness in the global economy. In experimental exploring of the mass diffusion of explicit and tacit knowledge, we will compare the effectiveness of the various knowledge management mechanisms and technologies to capture and share knowledge with digital storytelling, which is currently seen as one of the most effective tools for rapid mass transfer of knowledge.

 


BDIAZ: INTERCEPTION OF MECHANISMS AND PRESENTATION OF INTANGIBLE CULTURAL HERITAGE WITH AN EMPHASIS ON THE USE OF NEW MEDIA

APVV project

Bilateral project Slovakia – Portugal (collabration with UNESCO Chair in Intangible Heritage and Traditional Know-How: Linking Heritage at the University of Évora)

Project Resolution Time: 2019 – 2020
Funds received: 5 400 €
Responsible individual: prof. Ing. Milan Konvit, PhD.

 

The acronym “BDIAZ” refers to the Portuguese seafarer Bartolomeo Diaz, who discovered a sea route between Western Europe and the Indian Ocean. Like Diaz, this project, on a metaphorical level, seeks to find a new way of transferring knowledge relating to the intangible cultural heritage between generations (i.e. transfer in time) and between different parts of the world (i.e. geographical transfer). The main objectives of the project are the creation of Slovak– Portuguese cooperation in Itangible Cultural Heritage (hereinafter ICH) research, the creation of a Slovak–Portuguese research team, the exchange of researchers on partner parties and the creation of joint outputs recognised by the EU research community. The proposed research focuses on the transfer of pragmatic knowledge as part of the ICH.

The general subject of the research is the effectiveness of the mechanisms for knowledge transfer associated with ICH and its distribution through new media in the context of a global society. The positive effect of this research lies in transforming the static approach to ICH towards a more dynamic, oriented not only to document ICH, but mainly to mechanisms of transfering of ICH and to increase its availability through communication channels, most often used by the younger generation.

The key characteristics of the project are:

  • Creation of mutual Slovak – Portuguese cooperation (Slovak – Portuguese research team, exchange of researchers, know – how etc.).
  • Production of joint outputs (publications, conference papers, design and implementation of an e-learning course (MOOC), training of volunteers, etc.).
  • Intangible Cultural Heritage (hereinafter “ICH”) a core of research activities.
  • Implementation of bilateral basic research on knowledge transfer mechanisms related to ICH.
  • Use of new media as a means of transferring ICH knowledge both in time and in geographical space.

 


GAME: GAMES AND ACTIVE LEARNING METHODS IN EDUCATION

Erasmus+ project

Grant scheme: Erasmus+, grant agreement number 2021-1-NO01-KA220-HED-000029899
Project resolution time: 2022 – 2025
Funds received: 337 885,60 €
Partners: UNIVERSITETET I AGDER Norway + PHILIPPS UNIVERSITAET MARBURG Germany
Responsible individuals: RNDr. E. Capková; PhD., doc. PhDr. M. Katuščáková, PhD.; Mgr. J. Grečnár, PhD.

 

Being a student today is not just sitting in lectures and absorbing knowledge. It is much more than passive consumption. Successful students take charge of their own learning and contribute to the co-creation of knowledge in their communities. Being a student is also being a part of a lively community which fosters cooperation and creative solutions. In this project, we want to help all students regardless of their background, qualifications, and previous educational experiences to become independent and resourceful learners.

We work on creating physical, digital and blended learning games which train the players in logical thinking, problem solving, and cooperation and at the same time let them become acquainted with the physical space on campus and the different support services the university offers. The resulting series of game quests should help our first-year students become members of the academic learning community quicker while leaving no one behind.

 


CREATIVE DATA ANALYSIS: A COMPREHENSIVE PLATFORM FOR THE INNOVATION OF TEACHING DATA ANALYSIS USING MULTIMEDIA TECHNOLOGIES

KEGA project

Project resolution time: 2023 – 2025
Funds received: 34 138 €
Project leader: RNDr. Eva Capková, PhD.
Responsible individuals: doc. G. Jasečková, PhD.; doc. PhDr. M. Katuščáková, PhD.; Mgr. J. Grečnár, PhD.

 

The main goal of the project is the development of data literacy in the sense of an individual’s ability to recognize the role of statistics in the world as an ability to use statistics in an adequate way necessary for employment in a knowledge-based society. The aim is to build a freely accessible comprehensive web platform to innovate the teaching of the subject Data Analysis using multimedia technologies.