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Games and Gaming in Education

The increasing availability and popularity of various digital games across all age groups make games and gaming an engaging and accessible medium for conveying complex concepts. By their nature, games teach players valuable skills, such as strategic thinking, problem-solving, and teamwork, which are transferable to real-world scenarios. The use of games in education is not a novel concept, but with the desire to increase the use of games for educational purposes, the need for stakeholder support and more research on the effect of game-based teaching becomes more pressing. Games can provide a dynamic and interactive learning environment, fostering motivation and engagement, which traditional teaching methods may lack. However, educators may be hesitant to employ game-based pedagogy for various reasons. First, games are primarily expected to provide entertainment, and their educational value may be overlooked. Second, integrating games into the curriculum requires an investment of time and resources, which may not be readily available. Third, there is a lack of training and support for educators to effectively use games in their teaching. Additionally, assessing learning outcomes of game-based learning can be challenging, as traditional assessment methods may not be applicable.

This conference aims to explore the potential of game-based teaching and learning at all levels of education, both with the use of traditional commercial games and with targeted learning games. Additionally, the potential of games to cater to diverse learning styles, promote digital literacy, and provide a platform for experiential learning will be highlighted. The aim is to foster a dialogue on best practices, challenges, and future directions in the field.

More details and Call for Papers are published on UIA website »

Start Time

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30. januára 2025

Finish Time

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31. januára 2025

Address

UIA, Kristiansand, Norway

Event Participants